Open Games

Hidden roles

Werewolves

Find the wolves before night falls again.

4–47 players20–40 minOne phone
Player names & seats

Sit in this order, clockwise. Neighbour powers follow these seats.

Build your village

Character deck

8 / 8

32 official characters. Tap ? for powers and objectives. Ordinary villagers fill empty seats.

Villager

?
Day · discussion and vote

Listen, discuss and vote during the day. Find every werewolf to win with the village.

Classic · Village
0Auto-filled

Werewolf

?
Every night · with the pack

Wake with the pack and choose one non-wolf victim each night. Win when the pack controls the village.

Classic · Werewolves
2

Seer

?
Every night · inspect one player

Secretly inspect one other living player's role each night. Share your suspicions carefully and help the village eliminate every wolf.

Classic · Village
1

Witch

?
Every night · two single-use potions

You have one healing potion and one poison potion for the whole game. Each night, save the pack's victim, poison any living player, use both, or keep them. You may heal yourself.

Classic · Village
1

Hunter

?
On elimination · final shot

When eliminated, choose a living player for your final shot before the game continues. Win with the village.

Classic · Village
1

Cupid

?
First night · link two lovers

On the first night, choose two lovers, possibly including yourself. If one dies, the other dies too. Lovers from different sides must survive together as the last two players.

Classic · Village
0

Little Girl

?
Pack's turn · peek at the table

While the wolves are awake, you may discreetly peek at the people around the table. If the pack catches you, it may choose you as its victim. Keep your eyes closed at other times.

Classic · Village
0

Thief

?
First night · choose a spare card

On the first night, inspect two spare character cards. Keep your role or take one spare. If both spares are wolves, you must take one. Your new role determines your powers and side.

Classic · Village
0

Defender

?
Every night · protect one player

Protect one player, including yourself, from wolf attacks for one night. You cannot protect the same person twice in a row. Protection does not stop poison, infection, or an attack on the Little Girl.

New Moon · Village
0

Elder

?
Passive · survives first wolf attack

Survive your first wolf attack. A second wolf attack kills you. If the village, poison, or the hunter kills you, the village loses its special powers.

New Moon · Village
0

Scapegoat

?
Tied vote · choose next day's voters

If the village vote is tied, you die instead. Before leaving, choose which players may vote on the next day.

New Moon · Village
0

Village Idiot

?
Passive · survives village vote

If the village votes you out, reveal your identity and survive, but lose your vote permanently. The village can no longer execute you. Other attacks can still kill you.

New Moon · Village
0

Pied Piper

?
Every night · charm two players

Charm up to two new players each night, never yourself. Charmed players recognise one another and keep their powers. Win alone when every other surviving player is charmed.

New Moon · Solo
0

White Werewolf

?
Pack + every second night · hunt a wolf

Hunt with the wolves every night. Starting on night two, every second night you may secretly kill another wolf. Win only if you are the last survivor.

The Village · Solo
0

Raven

?
Every night · add two votes

Each night, mark another player's home. That player receives two additional votes at the next village vote. Count those votes around the table before entering the result.

The Village · Village
0

Arsonist

?
Night · burn one home, once

Once per game, burn one player's home. If the pack attacks that same home tonight, its occupant survives and the first wolf to the occupant's left dies. A burned home cannot be targeted again.

The Village · Village
0

Wild Child

?
First night · choose a role model

Choose a role model on the first night. You belong to the village while they live. As soon as they die, join the wolves and wake with the pack.

Characters · Village
0

Wolf Hound

?
First night · choose your side

On the first night, permanently choose to join the village or the werewolves. If you choose wolves, wake and hunt with the pack.

Characters · Village
0

Big Bad Wolf

?
Every night · extra wolf attack

Hunt with the pack, then choose an extra non-wolf victim each night. Lose the extra attack permanently as soon as any wolf dies.

Characters · Werewolves
0

Accursed Wolf-Father

?
Night · infect the pack's victim once

Hunt with the pack. Once per game, turn the pack's victim into a wolf instead of killing them. They keep their character's powers, except the Piper, who becomes an ordinary wolf.

Characters · Werewolves
0

Two Sisters

?
First + alternate nights · meet

Recognise your sister on the first night. Wake together on alternate nights to silently coordinate. Both sisters win with the village unless their side changes.

Characters · Village
0

Three Brothers

?
First + alternate nights · meet

Recognise your two brothers on the first night. Wake together on alternate nights to silently coordinate and help the village.

Characters · Village
0

Fox

?
Every night · sniff three neighbours

Inspect a group of three living neighbours by choosing its middle player. Learn whether it contains a wolf. If it contains none, permanently lose your power. You may skip a night.

Characters · Village
0

Bear Tamer

?
Every dawn · public warning

At dawn, everyone hears a growl if a living neighbour beside you is a wolf. Eliminated seats are skipped. If you are infected, the bear always growls.

Characters · Village
0

Stuttering Judge

?
Day · call a second vote once

Once per game, privately request a second village vote before the day's first vote. Resolve the second vote immediately after the first, without another debate.

Characters · Village
0

Rusty Knight

?
On wolf attack · delayed revenge

If wolves kill you, the first living wolf to your left catches rust disease and dies at the beginning of the next night.

Characters · Village
0

Devoted Servant

?
Day · inherit the condemned role

Before a voted-out player's role is revealed, you may take their character and its refreshed powers. You cannot do this while in love. Your new character determines your side.

Characters · Village
0

Actor

?
Every night · borrow a reserve power

Three public reserve roles are available: Seer, Defender and Hunter. Each night, borrow one until the next night. Each reserve can be used only once; you may also skip.

Characters · Village
0

Angel

?
Opening round · be eliminated

Try to be eliminated during the opening day or first night to win alone immediately. With an Angel, play starts with a day vote. Survive the first night and you become a Villager.

Characters · Solo
0

Prejudiced Man

?
Passive · eliminate the opposite group

The table is split into two public groups by seat number. Win alone when every player in the opposite group is eliminated and you remain alive. You have no night action.

Characters · Solo
0

Pure Villager

?
Public identity · discussion and vote

Your identity is public from the start. Everyone knows you are an ordinary villager. Use that trust to help find the wolves; later infection can still change your side.

Characters · Village
0

Medium

?
Night · Spiritualism event, physical deck

With the physical New Moon Spiritualism cards, choose one question and a living questioner at night. On the following day, that player asks the question and the first eliminated player answers truthfully, yes or no. Discard the used card.

Characters · event role · Village
0

Table rules & special characters

One shared phone. Everyone closes their eyes before a private turn. Tap “I'm ready” only when the named role has the phone.

Count votes around the table, then enter the result. The Raven adds two votes. The Scapegoat chooses the next day's voters. A revealed Idiot cannot vote.

The Village roles use one home per seat. The Medium needs physical New Moon Spiritualism cards. Captain and Field Guard are public titles added to a character, not dealt roles: elect a Captain (double vote, breaks ties); the Captain may name a Field Guard to announce physical event cards.

Actor reserve: Seer, Defender, Hunter. The Prejudiced Man's groups are odd seats (A) and even seats (B).